Game Physics Assignment
Goal: Player must reach the door at the end
Challenge: To not bang into any antagonistic elements such as saw blade, spikes and monsters
Library Used: SFML and Box2D
Submitted To University: 10 June 2016
Source Code: https://github.com/VinoShen/GamePhysics1
Controls:
WD: Move Character Left and Right
Spacebar:To jump
Click and drag: All antagonistic element which is within the dragged area will be slowed down.